Tuesday, 12 January 2016
Evaluation
My evaluation/game
In this evaluation I will be writing about my research and my game production also how my work helped me creating the game, Firstly I got on idea of creating characters when I done my cute tutorial where I created four characters using shapes and using the polygonal lasso tool, I learned how to fill in the outlines and also how to soften or harden the colors by changing/editing the filter
Secondly my business card helped me learn how to edit the colors within the object I was creating for example the inner glow effect, this effect added an inner effect this made it stand out more and, change the style to dull colors to colors that are eye-catching to the viewers. Furthermore the second tool that I learned was the Bevel and emboss effect which is found in the Layer style menu when you double click your layer, By choosing to Bevel and emboss your layer it turns your layer into 3D this is a very useful tool because it changed whatever you was doing from 2D to 3D you can also create styles ranging from reflective chrome refractive glass to chiseled stone this is if you want your work to be more effective.( I used the Bevel and emboss and sharpened and added texture to my background map on the mud)
My Super-Mario research also helped me choose which target audience I want for my game this is going to be 3+ because I want my game suitable for nearly all ages also I want family's to play in their own comfort with each other.My games going to include a secret room which will include diamonds inside them, diamonds in my game will be the same as coins in Super-Mario. But I didn't want to copy the idea of coins.
For my game I created a hero which is half human half robot/futuristic His powers will be running and jumping also, moving forward and back, his superpower is going to activate when he collects a certain amount of coins, he will be able to shoot through his robotic eyes at any enemy in-front which will make them disappear.I chose to make him purple so he stands out and the bullets are going to be blue through his eyes. the bullets are going to have an inner glow
The enemy in my game is going have a white faced masked and red body, I got this idea from Super-Mario, The enemy's are going to be challenging to the hero because if you touch or fall on them you will lose a life and become weak, you have 3 life's in total.
The objective of my game is to pass many levels/rooms as possible without dying 3 times and collecting as many coins as possible. whilst there are going to obstacles to overcome.Also you get a reward for finding the secret room.
What I would do differently is probably add a side-kick for the hero I would make him have a side-kick when he gets a certain amount of coins, (this will not change him shooting through his eyes either).
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